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🇺🇸 English | 🇰🇷 한국어
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Swallow a watermelon, become a watermelon, knock everyone else off the island. Korean indie studio Cluko's party brawler for 2–6 parrots arrives on Steam Early Access in Q1 2027.
https://youtu.be/s0pMzMwvKgE?si=Si4mJ0LfhXwYPD1E
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Covering PARRUITS! or streaming it? Email us and a key is yours. Bringing friends? Tell us how many and we'll cover the whole lobby. 🔑 [email protected]
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Developer Cluko
Publisher Cluko (self-published)
Genre Party brawler
Players 2–6 (local, online, Steam Remote Play Together)
Session length 10–15 minutes (5 rounds by default, adjustable 1–8)
Engine Unity
Languages English · Korean · Japanese (as of September 2026)
13 languages at Early Access launch: the three above plus Simplified & Traditional Chinese, French, German, Spanish (Spain & Latin America), Brazilian Portuguese, Polish, Russian, Turkish
Age rating Pending
Press build Available on request
Public demo January–February 2027
Platform & release
PC (Steam)
Early Access (Q1 2027)
Price
TBA
Festivals & showcases
Website clukostudio.com
Steam PARRUITS!
Social X | YouTube | Instagram | Discord
Nobody lives on this island. Parrots don't count. Fruit hangs off every tree, and underneath it live the Parruits: small, loud, and physically incapable of sharing. There's more fruit here than any of them could eat in a lifetime. They fight over it anyway. Every single day.
It's not complicated. Swallow a fruit and you become it. Every fruit has its own way of putting everyone else in the sea, and one of them, timed right, can steal a round you'd already lost. Whoever's still standing eats. Until tomorrow morning, anyway.
You are what you eat. Literally.
Swallow a fruit and you take on its body and its moveset. Grape juice glues rivals to the spot. A banana drops its peel and waits. A durian fart leaves everyone nearby too dizzy to walk straight. Each ability fires once. The hard part was never finding a durian; it's sitting on it until the moment's right.
You upgraded the grape. Good luck getting to it.
Every round ends with an upgrade card, and every card belongs to one specific fruit. Any fruit still gives you its ability; only the one you buffed pays out. So: settle for the watermelon at your feet, or fight through a five-way brawl to your grape? Stack up enough cards and no two Parruits on this island are playing the same game.
No health bar. Just how far you fly.
Every hit makes you lighter. This is not the good news it sounds like. By the late rounds a friend's polite nudge sets a personal best. The landing is the sea.
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Record it, stream it, monetize it. Any platform, any time. No permission needed, and no claims or takedowns from us.
Bringing people along? Tell us how many and we'll send keys for everyone. Gather around one screen, or play online from opposite ends of the planet.
Working to a runtime? Five rounds is the default, ten to fifteen minutes. Set it anywhere from one to eight.
Need a link? https://store.steampowered.com/app/4981660/?utm_source=creator One stream does more for us than anything we could say ourselves.
Posted something? Send it over to [email protected]. All five of us will watch, and we'll leave a comment.
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Cluko is a five-person indie studio in South Korea, started in 2026 by a group of old classmates. One rule: "We make it again until we laugh." PARRUITS! has been in development since March 2026 and has been selected for several Korean indie showcases. It's the studio's first commercial release.
"We laugh our way through the games we make. We put them out to enjoy them with you." — Hyo-jang Kim, Game Director, Cluko
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Press & creator keys [email protected]
Business & partnership [email protected]
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